We had participated in an enjoyable pervasive game; a treasure hunt, one that took us to the furthest flung corners of the Arts and humanities building.
Initially, we were split into three groups and given one sheet of paper with a QR code on it. This code, when scanned with a special application on our phones, gave us directions to other QR codes, displaying their message in a variety of ways, from text, to sound files, and video, hyperlinks and the like. The quest eventually took us to the library, where we had to find a specific book section. When we found the QR code, we had found it displayed a very cryptic message. for a while, we were unsure what it meant, until Eddie himself appeared (seemingly from nowhere, from what I saw) and told us that it actually was the end. The fault was that he didn't make the end clear enough for us, but once we knew, we could finally say we had finished the hunt.
The moral of this story? Pervasive games (Like Treasure Hunts and 'Killer') can be a very engaging experience, as it lets the players interact in the real world, unlike board games and video games.
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